Top-down MetroidWant to join the development team? Visit this link: http://gmc.yoyogames.com/index.php?showtopic=468874&st=0#entry3469160Official site
YouTube channel: http://www.youtube.com/user/EchoJerichoX
We are the first entry in OnlySP's new line of Indie interviews and news, "Indieview"! Check out the interview here: http://www.onlysp.com/2013/01/09/indieviews-metroid-coven-the-top-down-fanmade-shooter/
I was told it would be posted on other news aggregate sites during peak traffic hours like Reddit, N4G, etc. as well. Pretty awesome!
=====================================================About the project...
A little over 2 years ago, I made a very primitive engine using only the keyboard for controls, making my own terrible sprites for Samus, projectiles, and other objects, tilesets from Super Metroid and space backgrounds from... well, all over the internet. The result was a terribly clunky engine that sat on the shelf for a few years. Until...
I was digging through my old games and I came across something I had named "Metroid Coven." I was checking it out when I realized that underneath all of the terrible quality was an idea. Since my skills with GM had improved, I was ready to turn the project into my all-time-consuming hobby. Before I knew it, I had 4 or 5 people working alongside me, a paid-for website, and a primitive Tech Demo available to the public. Even since then, the project has grown immensely.
The past year or two with Coven has been a roller coaster, what with hard drives going bad, team members leaving without notice, lack of interest/motivation, lack of time and a plethora of other problems. As you can see, the project lives on, despite having stopped development 5 or 6 times for months at a time.
Today, I am working on the new AI Demo. Version 2.0 of the technical demos has brought some much-needed attention to the game's long-term issues, such as bizarre resolutions, lack of options, fullscreen, sub-par graphics, lack of content and more. 2.0 Will really bring the game to life. However, life always takes precedent, and it is at this point the project is a glorified hobby. Will I ever kill the project permanently? Never. Will I ever remove the website? Not if I can help it. Will I still accept team members in the future? Of course. Will I ever finish the game? Simply, yes. It is all a matter of time. All I can do is thank my friends, family, fans and people who have helped keep the project afloat and work on the game when I can.
With that, below are some content previews that I am sure you want to see more than a lot of text and links.
To find out more information and find download links, head over to the main topic on the GMC forums (http://gmc.yoyogames.com/index.php?showtopic=510903
) or the project's official website (http://www.metroidcoven.com